High School Esports League (HSEL / Generation Esports)
One of the largest and longest-running scholastic esports organizations in North America, now operating under Generation Esports/PlayVS. High schoolers compete online in regional, conference, and national tournaments across titles like Rocket League, Valorant, and Super Smash Bros. Ultimate, with scholarships awarded to top performers at HSEL Nationals.
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PlayVS High School Esports - California
PlayVS is the CIF-recognized platform powering official California high school esports leagues. Students compete on their school's varsity/JV teams across seasonal titles such as League of Legends, Rocket League, Super Smash Bros. Ultimate, and Madden NFL.
TSA Board Game Design
A Technology Student Association high school competitive event in which participants develop, build, and package an original board game with instructions, pieces, and cards, then demonstrate and explain their design process to judges in a semifinal interview round.
Code/Art Game Design Competition for Girls
A national game design competition for female-identifying and gender non-binary students in grades 3-12. Participants design and build an original browser-based game (Scratch, GameLab, p5.js, or MakeCode Arcade) and submit a written reflection, competing for cash prizes by grade division.
NASEF Scholastic Esports Clubs
A national nonprofit offering free scholastic esports clubs, tournaments (including the Minecraft-based Farmcraft and Beyond the Game Challenges), STEM/social-emotional-learning curriculum, and career pathways for middle and high schoolers. Broader than and distinct from its California-specific CIF Esports Initiative partnership.
2026 U.S. Innovator Challenge
The U.S. Innovator Challenge is an invitation-only national innovation competition hosted by Innovation World where top K-12 inventors from across the United States present their inventions virtually, with winners advancing to a global innovation event.
Independent Innovator Challenge (IIC) - 2026
The Independent Innovator Challenge (IIC) is an annual national innovation competition that lets K–12 students from anywhere in the U.S. submit invention/innovation projects directly, serving as a pathway into the U.S. National Innovator Challenge (NIC) for students who do not have another qualifying organization. Students develop inventions, create logbooks, pitch videos, slides, and prototypes. Top innovators receive awards including invitations to the U.S. National Innovator Challenge.