TSA Board Game Design
A Technology Student Association high school competitive event in which participants develop, build, and package an original board game with instructions, pieces, and cards, then demonstrate and explain their design process to judges in a semifinal interview round.
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Code/Art Game Design Competition for Girls
A national game design competition for female-identifying and gender non-binary students in grades 3-12. Participants design and build an original browser-based game (Scratch, GameLab, p5.js, or MakeCode Arcade) and submit a written reflection, competing for cash prizes by grade division.
High School Esports League (HSEL / Generation Esports)
One of the largest and longest-running scholastic esports organizations in North America, now operating under Generation Esports/PlayVS. High schoolers compete online in regional, conference, and national tournaments across titles like Rocket League, Valorant, and Super Smash Bros. Ultimate, with scholarships awarded to top performers at HSEL Nationals.
Esporterz Esports & Coding Camp
An in-person esports and coding camp based in Larkspur (Marin County, Bay Area) where teens play competitive and casual video games on pro-gaming PCs, learn basic coding and robotics, and take part in outdoor STEM activities during weeklong summer sessions.
FCCLA Hospitality, Tourism, and Recreation (STAR Event)
A national FCCLA competitive event in which students research a hospitality or tourism business, build a basic business plan and website, and demonstrate customer-service problem-solving through an onsite case study, judged via portfolio, presentation, and case study performance.
NSLC Game Design (National Student Leadership Conference)
A residential summer program held at UCLA where students entering grades 9-12 learn game design fundamentals, prototype original video games, and explore careers in the gaming industry alongside peers from across the country.
UCLA Game Lab High School Summer Institute
A UCLA Summer Institute where students ages 15-18 approach game-making as a form of artistic and technical practice, culminating in original playable games. Offered in both virtual and residential formats, with participants earning UC college credit.